![]() ![]() There's got to be some endings nobody has seen yetĬan one of the devs answer for me, were all of the endings animated by hand or do they get generated based on which colours you had? Normally for something like this the endings would be made on the fly but with the amount of work that went into this game I wouldn't be surprised if you guys animated them all by hand. Then double that for regular path and alt path and you have 256 endings, minus one because you can't place the final god cube and then go alt path, so 255. I don't trust myself with maths but I think you want to find combinations without repetition for each number of god cubes (so when you placed 3 cubes, 4 etc.) The compatibility of the cubes being different with the color every time. Thanks for letting me know this was answered! (Though I still wonder how many endings that means there are.) Originally posted by dardar101:Ok now that's awesome. Again, certain configurations of these possibilities wouldn't work at least legitimately, but I just want to know I'm not crazy! Has anyone else encountered this? There's other variables that I didn't test that might affect it too, like if you created the god cubes but didn't plant them, or whether or not you're holding a dark cube when you fall into the ending. If that is the case, how many endings are there? Considering there are 7 God Cubes that can be planted, and 2 different ways to get to the ending (normal path and secret path), and the possibly huge amount of combinations of different god cubes you could plant/not plant in a run (I have no idea about what's possible legitimately), I honestly have no idea how many endings there could be (assuming this is even correct and I'm not crazy). Then I tried going through the alternate path with having only planted the blue cube (used noclip for this one), and I think it was different again? My question is, am I crazy, or do the god cubes actually effect the endings at certain numbers. Cultivate a garden to open new paths forward, where an eternal expanse awaits. ![]() Witness infinity in first-person, and master its rules to solve physics-defying puzzles. I wondered what would happen if I went through the alternate secret ending on a save where I already planted all of the god cubes except the rainbow one, because that is possible to do legit if you just play normal and then take the secret path at the end, and to my surprise, I think I got a different ending? It was the same sort of thing as the others, but different too, or at least I thought it was. 5 Hours Rediscover gravity and explore an Escher-esque world of impossible architecture. However, when doing a third run to explore other miscellaneous secret routes/connections, I decided to test something. ending, and the all black and white no god cubes secret one. The normal path's rainbow, turns into cube then square then line etc. I feel this review is kinda rushed but I recommend the game to everyone that likes to discover new experiences and ways to play.So I have completed my normal play-through and a 0% (no god cubes) run, and have seen two versions of the ending. The other puzzle mechanics (the trees, the cubes, water, non euclidean geometry, etc) are really good. they doesn't make you feel you are in control of them, and is very tiresome to wait till you finally stack them well. You can also report bugs to the Manifold Garden forum, the Manifold Garden Steam forums, our email address at supportmanifold.garden, or through social media. If I had to pick something I didn't like too much, it's the puzzles involving those giant colored blocks. Include your contact information so we can follow up with you After you are done, hit Submit and we will review and process the bug. And as ive seen in youtube videos, there's more than one way to solve a puzzle which is a cool thing.Īnother aspect I really liked is the music, it's beautiful and goes hand to hand with the aesthetics. That's because, unlike the typical linear puzzle games that have very marked limits, you can go ANYWHERE in the map IN EVERY direction possible, so you need to find where to go and you will maybe get lost until you realize what to do. ![]() The puzzles can be kinda overwhelming, especially at first. The game immerses you into this universe in which every piece of it's intricate architecture is repeated infinitely, and its main big mechanic is that gravity can be changed depending on the pov of the player. To my surprise, as I said, is a whole different thing. By Rachel Watts published 28 October 2019 Comments (Image: William Chyr) PC Gamer's got. ![]() The aesthetic is amazing, and kinda reminds me to another puzzle game, Antichamber, so I started playing thinking it would be something similar to that game. 85 Manifold Garden review William Chyr’s serene gravity-flipping puzzler makes you confront infinity. This game has a concept so different to, basically, everything I've ever played. ![]()
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